Memories of Aeldaria

Memories of Aeldaria is a high fantasy adventure title, with a dark gothic setting. It’s a project I got involved with well over a year ago, by responding to a random Craigslist ad, but it has put me in the middle of some very passionate individuals, and provided some very valuable experience for me. For […]

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Shadowrun 5e SRD

In my free time, I tend to enjoy pen and paper RPGs, and one of the games I particularly enjoy is Shadowrun (currently in its 5th edition). There is a common problem though; the source book for this game is poorly organized, and finding anything specific is extremely time consuming. As a side project, I […]

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Winsock Networking Module

Source Code and Compiled Executable This project was written for my Game Engine Design course as DeVry. In this course, various parts of a game engine were split up between several teams in the class, and my team was assigned the Networking core. For this project I worked with 2 other people, and served as […]

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Blackjack with Monte Carlo Simulation

Source Code and Compiled Executable This was a C++ application written for my Advanced AI course at DeVry. The idea was to program an AI blackjack dealer that follows standard procedures (stand on 17 or higher, hit on lower), then run a Monte Carlo simulation at 1000 samples and provide the data back to the […]

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Pong Clone

Source Code and Compiled Executable This was a project written from my Graphics Programming course at DeVry and is one of the first games I wrote from scratch (the previous ones being done in GameMaker or Unreal Engine). It is a fairly straightforward Pong Clone. It’s built using Direct3D, DirectInput, and FMOD Audio.  It uses […]

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Havok Inc

This was a concept I did twice: once for my Level Design course, and again as my Senior Project. Havok Inc – Unreal Development Kit The first iteration was done in Unreal Development Kit, using Unrealscript as the primary language (because UDK does not offer access to the engine’s C++ source). This concept was based […]

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Tank Gauntlet

Source Code and Compiled Executable This was a project I did twice, once for my Graphics Programming class, where I had a more basic implementation of it (and the code was extremely rushed), and again as my mid program project (which I added functionality and refactored it all into more modular code). Tank Gauntlet is […]

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