Tipping on Online Orders

This project was for a client on contract, so I’m not able to share source code or specific details, but the problem is one that any company running Micros RES could potentially encounter: applying tips to specific employees from online orders. For most systems, online ordering solutions use the Micros RES API, which provides easy […]

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Memories of Aeldaria

Memories of Aeldaria is a high fantasy adventure title, with a dark gothic setting. It’s a project I got involved with well over a year ago, by responding to a random Craigslist ad, but it has put me in the middle of some very passionate individuals, and provided some very valuable experience for me. For […]

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Winsock Networking Module

Source Code and Compiled Executable This project was written for my Game Engine Design course as DeVry. In this course, various parts of a game engine were split up between several teams in the class, and my team was assigned the Networking core. For this project I worked with 2 other people, and served as […]

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Blackjack with Monte Carlo Simulation

Source Code and Compiled Executable This was a C++ application written for my Advanced AI course at DeVry. The idea was to program an AI blackjack dealer that follows standard procedures (stand on 17 or higher, hit on lower), then run a Monte Carlo simulation at 1000 samples and provide the data back to the […]

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Fuzzy Logic Demo

Source Code and Compiled Executable This was a project written for my AI class at DeVry, it is an extension of the Steering Forces Demo also available here. In addition to the steering forces and obstacle avoidance featured in the previous demo, this add team level decision making, using Fuzzy Logic based on the overall health and […]

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Steering Forces Demo

Source Code and Compiled Executable This was a C++ project I wrote for my AI class at DeVry. It demonstrates steering forces; forces that make an AI agent behave in certain ways. Most of them are fairly basic, but I’ve always found them interesting to play with. The behaviors implemented are: Seek – Which moves […]

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Pong Clone

Source Code and Compiled Executable This was a project written from my Graphics Programming course at DeVry and is one of the first games I wrote from scratch (the previous ones being done in GameMaker or Unreal Engine). It is a fairly straightforward Pong Clone. It’s built using Direct3D, DirectInput, and FMOD Audio.  It uses […]

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Havok Inc

This was a concept I did twice: once for my Level Design course, and again as my Senior Project. Havok Inc – Unreal Development Kit The first iteration was done in Unreal Development Kit, using Unrealscript as the primary language (because UDK does not offer access to the engine’s C++ source). This concept was based […]

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Tank Gauntlet

Source Code and Compiled Executable This was a project I did twice, once for my Graphics Programming class, where I had a more basic implementation of it (and the code was extremely rushed), and again as my mid program project (which I added functionality and refactored it all into more modular code). Tank Gauntlet is […]

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Elevator Simulation

Source Code and Compiled Executable This was a C++ console project written for my Simulation Design class. The idea is to simulate an elevator system, with a variable number of elevators. The simulation runs through an office work day, starting at 7:30 am and ending at 5:30 pm. 400 Employees come in at random times […]

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